![]() All I want is more fairness for those who chose to settle in Wellington, and help making it easier to maintain so there is the possibility you CAN move. How I am expected to run my business AND move is beyond me. All my obsidian and arrows are gone as well as over 150 gold and hundreds of silver. I have farming orders to fill and have to fight for myst to make repairs, I don’t have time to do all that AND go mining… especially as I HAD been collecting materials and I got robbed. In the meantime, it’s taking me 10 myst to repair a wall by 4%. It will take me WEEKS to get the materials and move. To move to Gale I need to not only build a place to live, but also a MASSIVE basement so people cannot rope in, and towers everywhere. It took me that whole week to make the farm. (Wellington is needed, though, i believe, for new players to learn the ropes, and in the instances when gale players are abusive.) ![]() regardless, they are missing out on an essential element of ML’s charm: the fact that actions have consequences.) these players tend to be trolls, tho not always. (Yes, some experienced players continue to use alts to build and maintain bases in welly. I believe the myst cost, the exp penalty, and the skill cap in wellington are, by design, intended to discourage players from staying in wellington too long. Understand that wellington is a safe place for new players to learn the game, but that the heart of ML lies in gale. In wellington, there is no way practical way to deal with misconduct it is a place where you can say and do harmful things with no real consequences. pvp and raids, in the long run, encourage players to treat others respectfully and to establish good reputations, but neither raids nor pvp are possible in wellington. pvp and raids are essential for ML because if someone trolls u, u can kill them, or if someone is rude to you, u can raid them. Many players debate if wellington should even exist, since ML is a pvp game. The myst cost of living in wellington is intentionally prohibitive once you reach a high level, because by then you have learned the game mechanics and are ready to build in gale. I can see you have put much thought into managing myst cost in wellington, but i am afraid u may be missing the point, Binary. ![]() I do like battling enemies at times, I just don’t like having to fight for hours to have enough myst to build one wall. for anyone who thinks I should just go play farmville instead, I find this game far more fun. I am one of those people who made an alternative account, and i’d really rather just be able to play on one account instead of switching back and forth, using an alternative account to fix my farming lanes and repair my base. The game should be set up in a way to reward those of us who do resource collection for the fighters and raiders. We provide the cooks with vegetables and spices, and provide aloe to potion makers and fighters. Going to go fight to get myst to repair my base takes away time from farming. I am a farmer, and already have contracts to provide 2,000 aloe a day to certain people. While I am suggesting this because of my own personal playing style, I am sure there are others that would benefit. You could not go out to Gale to power-mine to get myst, you would have to find rocks in Wellington. Once again, these would ONLY work in Wellington. You get 1 myst per tile successfully tilled. When you smith a +1 or * item, you get 25 myst.ġ2.) Tilling. When you smith a normal item, you get 5 myst. Multiple myst for multiple items.ġ1.) Smithing. ![]() For every rock you fully mine, you get 5 myst.ġ0.) Smelting. When you knit a +1 or * item, you get 5 myst.ĩ.) Mining. When you knit a normal item, you get 1 myst. When you forage a bush until it disappears, get 1 myst.Ĩ.) Knitting. One myst per 5 pounds for every heavier fish (so a 15 pound fish would be 3 myst.)ħ.) Foraging. For every SUCCESSFUL plant you harvest (not wilted plants) you get 1 myst.Ħ.) Fishing. 1 myst for finding a worm or dirt, and 5 myst for finding an underground spring.ĥ.) Farming. When you craft a +1 or * item, you get 5 myst.Ĥ.) Digging. When you craft a normal item, you get 1 myst. Multiple myst for multiple ingredients.ģ.) Crafting. For every tree you fully chop down, you get 5 myst.Ģ.) Cooking. (It currently costs me over 700 myst to build one item!) This would reduce the amount of people making alternative accounts in order to build and maintain their Wellington homes… So I present to you:ġ.) Chopping. This would be a way to offset the Myst building costs. I have suggestions for a WELLINGTON-ONLY based Myst gain system.
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